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Rigs of rods mods maps
Rigs of rods mods maps







  • Multi player has been changed to Multiplayer, which is grammatically correct.
  • rigs of rods mods maps

  • The join and leave messages on multiplayer will no longer appear as if the player typed it themselves.
  • Disconnect the player if the servers specified terrain was not found.
  • OK and cancel selector buttons are now larger, making it easier to click.
  • Resolved ODEF collision mesh crash with empty name, would show resource name must not be empty.
  • Resolved default_diesel_force.wav not being modulated, would cause remote players to experience loud engine sounds.
  • Restored nocast keyword in ODEF file format, resolves PSSM shadow glitches.
  • Fixed an issue where the last spawned vehicle wasn't cleared properly #2811.
  • The Selector will now close on terrain unload #2810.
  • Fixed an issue where the dashboard would not save the state of lights, bumping the file format version to 3 which now makes previous saves incompatible with this version #2795.
  • The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards #2798.
  • Fixed an issue with the Selector categories #2756.
  • Fixed an issue an issue with event types that would prevent races from starting correctly #2745.
  • Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide #2760.
  • Added the ability to edit the key map through Main menu -> Controls #2797.
  • Fixed an issue where the survey map would appear black depending on the texture filtering #2797.
  • Added CLI arguments for Linux on itch.io #2757.
  • rigs of rods mods maps

  • Fixed an issue with the '-enter' CLI argument #2787.
  • Added console and cVars bindings to AngelScript #2788.
  • Added ImGui bindings to AngelScript #2786.
  • Fixed an issue where materials would "clash" #2784.
  • Added 'getSectionConfig(' to 'BeamClass' for AngelScript #2778.
  • Added the ability for a wheel to have multiple detacher groups #2776.
  • Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor #2765.
  • Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day #2789.
  • You can now adjust the height of waves through Settings -> Wave height #2763.
  • Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain #2755.
  • Browsing the server list should also be made simpler with actual tabs and double-clicking a server to join #2748.
  • Browsing settings should be made simpler with actual tabs #2747.
  • rigs of rods mods maps

  • Before loading a quick save, you'll be prompted #2746.
  • Fixed an issue where keyboard input would stop working if the mouse cursor was placed in a certain part of the screen #2741.








  • Rigs of rods mods maps